SoundSim
soundwavefunction.h
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1 
2 #ifndef SOUNDWAVEFUNCTION_H
3 #define SOUNDWAVEFUNCTION_H
4 void increaseMovement(item_node *node);
5 
6 int getMovement(item_node *node);
7 
8 void setMovement(item_node *node,int m);
9 
11 
12 void setSideOfWave(item_node *node, int side);
13 
14 int getSideOfWave(item_node *node);
15 
16 void setTouche(item_node *node);
17 
19 
20 void unToucheAll();
21 
22 bool getTouch(item_node *node);
23 
24 void setWaveRoot(item_node *node, item_node *rootnode);
25 
27 
28 void addWave(item_node *node,int x, int y, int z);
29 #endif
void decSoundWithMovement(item_node *node)
item_node * getWaveRoot(item_node *node)
void setSideOfWave(item_node *node, int side)
void setTouche(item_node *node)
void increaseMovement(item_node *node)
void unToucheAll()
int getSideOfWave(item_node *node)
int getMovement(item_node *node)
bool getTouch(item_node *node)
void setWaveRoot(item_node *node, item_node *rootnode)
void setMovement(item_node *node, int m)
void addWave(item_node *node, int x, int y, int z)
Definition: main.h:10
void changeReboundSideOfWave(item_node *node)