SoundSim
collision.h
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1 #ifndef COLLISION_H
2 #define COLLISION_H
3 #include <stdbool.h>
4 
5 void absorption(item_node *node,float coeff);
6 void interference(int x, int y, int z);
7 bool checkSoundValid(item_node *node,int x,int y, int z);
8 #endif
bool checkSoundValid(item_node *node, int x, int y, int z)
Definition: collision.c:167
void absorption(item_node *node, float coeff)
Definition: collision.c:16
void interference(int x, int y, int z)
Definition: collision.c:35
Definition: main.h:10