94 while (temp != NULL) {
211 float reduction = 0.99;
1033 procedure(temp, x + 1, y + 1, z + 1, 3);
1040 procedure(temp, x + 1, y + 1, z - 1, 4);
1141 procedure(temp, x - 1, y + 1, z + 1, 3);
1148 procedure(temp, x - 1, y + 1, z - 1, 4);
void copyMovement(item_node *node, item_node *newnode)
void setTouche(item_node *node)
void setWaveRoot(item_node *node, item_node *rootnode)
void setSideOfWave(item_node *node, int side)
void setFreq100b150(item_node *node, int value)
void setFreq1000b2000(item_node *node, int value)
int getFreq400b1000(item_node *node)
void setDirectionID(item_node *node, int value)
void setFreq6000b10000(item_node *node, int value)
item_node * createItem(int x, int y, int z, int id)
void procedure(item_node *temp, int x, int y, int z, int side)
void setFreq10000b20000(item_node *node, int value)
int x_format
Raum Formate.
int getFreq20b40(item_node *node)
void setFreq40b100(item_node *node, int value)
void setFreq3500b6000(item_node *node, int value)
void setMovement(item_node *node, int m)
bool getTouch(item_node *node)
void increaseMovement(item_node *node)
int getItemID(item_node *node)
void setFreq20b40(item_node *node, int value)
int getFreq150b400(item_node *node)
int getFreq100b150(item_node *node)
int getFreq10000b20000(item_node *node)
struct item_node::@0::@1 Sound
int getFreq6000b10000(item_node *node)
int getSideOfWave(item_node *node)
void unTouche(item_node *node)
item_node * getWaveRoot(item_node *node)
void addWave(item_node *temp, int x, int y, int z)
int getFreq1000b2000(item_node *node)
void addItemNewRoom(item_node *node, int x, int y, int z)
int getFreq3500b6000(item_node *node)
int getDirectionID(item_node *node)
void setFreqAll(item_node *node, item_node *newnode)
int getFreq2000b3500(item_node *node)
void decSoundWithMovement(item_node *node)
void changeReboundSideOfWave(item_node *node)
int isSoundField(int x, int y, int z)
void setFreq2000b3500(item_node *node, int value)
void procedureH(item_node *temp, int x, int y, int z, int side)
int getFreq40b100(item_node *node)
void setFreq150b400(item_node *node, int value)
item_node * getItem_Root(int x, int y, int z)
void setFreq400b1000(item_node *node, int value)
int getMovement(item_node *node)