SoundSim
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collision.h
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#ifndef COLLISION_H
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#define COLLISION_H
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#include <stdbool.h>
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void
absorption
(
item_node
*node,
float
coeff);
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void
interference
(
int
x,
int
y,
int
z);
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bool
checkSoundValid
(
item_node
*node,
int
x,
int
y,
int
z);
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#endif
checkSoundValid
bool checkSoundValid(item_node *node, int x, int y, int z)
Definition:
collision.c:167
absorption
void absorption(item_node *node, float coeff)
Definition:
collision.c:16
interference
void interference(int x, int y, int z)
Definition:
collision.c:35
item_node
Definition:
main.h:10
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