SoundSim
Functions
collision.h File Reference
#include <stdbool.h>

Go to the source code of this file.

Functions

void absorption (item_node *node, float coeff)
 
void interference (int x, int y, int z)
 
bool checkSoundValid (item_node *node, int x, int y, int z)
 

Function Documentation

void absorption ( item_node temp,
float  coeff 
)
bool checkSoundValid ( item_node temp,
int  x,
int  y,
int  z 
)

Ungültige SoundItems werden entfernt

Parameters
temp
x
y
z
Returns
Gültigkeit des Wertes

Definition at line 167 of file collision.c.

References getDirectionID(), getFreq10000b20000(), getFreq1000b2000(), getFreq100b150(), getFreq150b400(), getFreq2000b3500(), getFreq20b40(), getFreq3500b6000(), getFreq400b1000(), getFreq40b100(), getFreq6000b10000(), getItemID(), and removeItem().

Referenced by main().

void interference ( int  x,
int  y,
int  z 
)